> For the complete documentation index, see [llms.txt](https://laot7490.gitbook.io/ltbridge/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://laot7490.gitbook.io/ltbridge/game-systems/blip.md).

# Blip

Create map markers attached to coordinates or entities. Use blips for shops, jobs, waypoints, and any location you want players to see on the map.

See [BlipProperties](/ltbridge/game-systems/blip/blip-properties.md) for every field you can pass to `LT.Blip.Create`.

## Reference

* [BlipProperties](/ltbridge/game-systems/blip/blip-properties.md)

## Functions

<table data-view="cards"><thead><tr><th></th><th></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td><strong>Create</strong></td><td>Place a marker on the map or attach one to an entity. Returns a handler object you can call :delete() on later.</td><td><a href="/pages/hO0bjPJ3LfRem73f4dq1">/pages/hO0bjPJ3LfRem73f4dq1</a></td></tr><tr><td><strong>DeleteAll</strong></td><td>Removes all blips created through LT.Blip in the current resource.</td><td><a href="/pages/SPogDxcOAsbNM2XTJ6mZ">/pages/SPogDxcOAsbNM2XTJ6mZ</a></td></tr><tr><td><strong>GetAll</strong></td><td>Returns every blip handler created by this resource so you can iterate or clean up.</td><td><a href="/pages/FfLiUolSIrJN5xv0aLNA">/pages/FfLiUolSIrJN5xv0aLNA</a></td></tr></tbody></table>
